Undoubtedly 505 Games has made good teamwork with Remedy to bring us a game that will become a cult for what it offers us in its presentation:
CONTROL, which will have Jesse Faden as the protagonist, who will enter the Immemorial House, an enigmatic building that serves as the base for the Federal Bureau of CONTROL, a covert agency of the United States government, in charge of the most lurid subjects of paranormal phenomena.
Jesse Faden arrives at the Bureau drawn by a call she herself cannot explain, years after being involved in a supernatural incident. Once she arrives at the colossal building, she will be involved in a series of strange events that will unearth the mysteries that this entity harbors and that will have a direct impact on her understanding of the real plane.
Depending on how you advance in your skills, you can unlock the qualities of our protagonist as better physical attacks, telekinesis, levitate or control over our enemies.
Also the weapon you get can be modifiable, so the more you use it and get certain points during CONTROL, you will advance the level of this service weapon with power-ups like making it semi-automatic, shotgun shooting, submachine gun, etc.
Completing main and side missions, as well as finding secret areas, is the way in which you get points to redeem them in the skill tree, within which are included improvements to life, energy and powers.
Also in the course of the game you will start getting alerts every so often to complete submissions such as: protect allies, destroy nodes and defeat more powerful enemies.
In addition to the skill tree, there are modifiers for the weapon and for the character. The former have an impact on aspects such as the damage inflicted on enemies and the recharge time, while the latter modify the behavior of the powers.
You can also create them from scratch with materials that you find in boxes in secret rooms or by defeating enemies.
When you run out of ammunition, you just have to wait for the weapon to recharge. But so that the player is not left unprotected, you can make use of telekinesis, levitation and mind control, supernatural abilities that, combined with weapons, make the action sequences more interesting as your skills with which you perform in the game will make you survive the enemies.
Visually CONTROL is a very interesting title, as with the details of the textures and surfaces look very clean and with defined features, something that with a 4K version either on an Xbox One X, PS4 Plus or a robust PC rig could look deluxe.
Among the negative things that we could appreciate is the drop of frames in certain scenarios of the game as when there is saturation of enemies in the environment, explosions and overexposure of particles, and in inexplicable situations such as when we remove the pause the game, are rare occasions but this problem exists.
Also, the lack of frequent checkpoints makes the game tedious, because when you die, even if you are in a mission or fighting an important boss, you will be returned to the last checkpoint you enabled.
These are aspects to which not many players are imposed, but I think it is an interesting proposal to not underestimate the gameplay of this title and thus be more alert in every environment to not be transferred to that checkpoint that we found far behind, not many will like it but if you want a good challenge in this type of titles I think you will not take much importance.
In conclusion Remedy and 505 Games gave us with CONTROL a game that has a very interesting and fresh trend with a claustrophobic science fiction experience, a highly narrative game that invites the user to enter its supernatural universe and beyond their understanding with some interesting visuals and mental challenges.
Language: English/Spanish and texts in Spanish.
Play Time: 13-16 Hours